Season 1 Background Buildings

My second biggest milestone after the background characters

I feel this puts me overall past the half way point with the concept art. These milestones are really important to keeping motivation throughout the boring parts.

Anyway until Next time,

Marc Out ~~

December 3rd Update

Last of the Alterkin Skyscrapers this week:

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If I’m being totally honest, I’m not happy with these ones, I feel the top should be more domed and some internal supports to show its glass, rather than a roof, it makes it look too much like a tower rather than a skyscraper, and I put far too much detail in the amount of floors (there are 32 different divisions in the structure, which was a nightmare to draw)
I’ll probably change it when I’m building it in 3d, these blog posts will be serving as notes for myself as well as documenting my progress.

Thankfully I’ll be moving onto a new set of concepts next week, I’ve been dealing with another bout of burnout lately, which between that and college has made my updates a little sporadic, and moving to a new set of buildings will be just what I need to renew my motivation.

Anyway, here is this week’s Update list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:30/39

That’s all for this week,
Until next time

Marc Out~~

 

November 28th Update

A little late this week, but here is the second skyscraper for the Altherkin business district:

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I’m steadily working up the detail in these buildings, the hollowing out of the top is something I’ve been trying to figure out for a while, I think for the most part I’ve gotten it correctly, but the shading might need work.

Other than that I need to point out that things are getting quite busy with college and Christmas, so there may be the occasional late post like this one, but come January things should start to even out again

Anyway, here is this week’s Update list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:29/39

That’s all for this week,
Until next time

Marc Out~~

November 19th Update

A fairly simple one this week, the First of the Alterkin business district buildings:

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These buildings were a really important experiment for me to draw, the next two will be a bit more complicated, but this design helped me to work out a lot of the process, for example, the squarer human skyscrapers required far less planning because they were simple boxes

Building-construction1.png

However in rounded buildings, extra angles mean added complexity:

Building-construction2

Up until now I’ve been designing very simple rounded structures, single story houses or smoke stacks, so a multi-floored buildings presented a challenge, one I’ve honestly been procrastinating on until now, but now that I have this method I should be able to come up with some interesting designs, and I’m looking forward to getting creative with it.

Anyway, here is this week’s Update list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:28/39

That’s all for this week,
Until next time

Marc Out~~

June 4th Update

Last of the Human Business skyscrapers this week:

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I kept things simple this week, I’m eager to move onto the next category of buildings, plus the 2nd year anniversary of the blog is in two days and I wanted to spend some time reviewing my progress from the year, but I’ll get into that in the next post.
The building itself is basically a single tower version of last week’s concept which I worry now makes the first Skyscraper I designed clash with these two, but I won’t know that until I make a scene out of them.

Anyway that’s it for this week, I’ll keep it short, for now the list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors: 6/39

That’s all for this week,
Until next time

Marc Out~~

May 28th Update

More Skyscrapers this week, I think these will probably be the biggest of this section:

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I wasn’t sure how tall to make this one, but its something that I can tweak when its in 3D, but as a reference Image it will do nicely I think.
The building itself I modelled after the Sears Tower in Chicago, which I’ve always loved the design of:
240px-sears_tower_ss

The thing I like about this design is that when grouped together the buildings make the city look tighter packed. The colours I took from Last week’s design so that the buildings would all fit together in the final scene.

Anyway that’s it for this week, for this week the list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors: 5/39

That’s all for this week,
Until next time

Marc Out~~

May 21st Update

Ok, I’m going to keep in very short this week, but we have the first set of skyscrapers for the human Business district:

 

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I wanted to keep this first skyscraper very simple, I’m still figuring out how to plan these out, originally I wanted to make this building segmented with each floor, but hadn’t set enough guidelines to do it uniformly, but I still wanted to give it a unique outline so I did a simple zigzag pattern along the sides and it turned out really well in my opinion. I don’t really have a lot of reference to show because this building what mostly me experimenting around. But the colours I did base off of the city from Devil may cry:

old-city-dmc-devil-may-cry-39833310-476-500

I wanted a lot of red and oppressive blues in this area, firstly because the climax of the story happens in the business district, and secondly, this is the place that represents the more oppressive aspects of the human culture on this world.

Unfortunately that all I really have for this week, I am in my last week of college before summer and I have a lot of assignments due, so with reluctance I have to keep things short and sweet this week.

Anyway, for this week the list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors: 4/39

That’s all for this week,
Until next time

Marc Out~~