September 26th Update

Here is this week’s character concept, Sakata Kintaro:
Sakata.png

I really liked the story behind his name sake, and it was this character that inspired basing the support cast around Japanese mythology. there are little aspects I added from a gender bend version of the old legend that I decided unbend back into a male character:

250px-kai_doh_maru

if your thinking the image is a little washed out, that’s the style of the whole film, Kai Doh Maru, honestly I don’t suggest watching the film, but I really liked this character’s design, in particular the tattoo on the left arm.
As much as I like the design I made, I’m probably going to change it to look more European, the same with Haru and Sho from previous posts, to help highlight the differences between the two species, but I’m still going to post up all version here to document the evolution of the designs.

Also in concept news, I’m finding college very time consuming, so I’m giving warning that these character designs are going to get a bit sporadic, I have next week’s done, but after that I’m not sure I’ll have one done in time, I’ll still post every week, but it’s probably going to be more experimenting with Blender and planning my next step.

Speaking of Blender and 3D work I’ve added a tiny bit more to the blue business district in my city:

city8

Its not a huge change from last week, just a few buildings at the lower side of the district, but its that area filled.
I’ve also been thinking in how i’m going to add more detailed buildings to the city when its all full, I think the best course of action is to take an orthographic render, make some template buildings and use the render as a blueprint to place them, its a puzzle I’m still working on.

Also I’ve started planning the second season script out, it might be early days for it, but I really want to hit the ground running with this project, I’ve decided that I want each season to have a theme, and each theme is a step in the hero’s journey, so the first season was the ordinary world, so this season will be the call to adventure, will I do each stage of the hero’s journey? Probably not, as far as I know, there is around sixteen stages, and I haven’t got the story even close to that well planned out to do a season for each, but I really enjoy applying the hero’s journey in different ways to tell a story and the different ways of using it for the foundation of a plot. Basically my little writing challenge in Fade is to see if I can use it to tell both an over arcing and season to season story at the same time. Time will tell.

That’s all for this week

Marc Out ~~

Ash and model template

Next up is our first Male main character Ash Snow:
Ash

He’s based partially off the Original Greed from full metal alchemist and a white haired character from a piece of art I with I could find again,  but overall I like the simplicity of his costume, I was tempted to use Inuyasha as a another reference, since they both have wolf like features, but it decided against it, mainly because a few characters draw from historical japanese designs and I want Team Fade to have a more urban, modern day look.

On the 3D side I’ve nearly finished the template I’m going to work off of for the female characters:
FemaleTemplate1

Looks kinda like an Alien, doesn’t she? It still has a bit of work to do, her hips are a bit pointed, her fingers need to be a bit thinner, I’m not sure how to approach modelling her eyes and teeth and I think she could impale someone on her chest, but for a first attempt I’m very pleased with how its going, I can’t wait to try out some of the Photo realistic textures I’ve found for her.

I’m working off of Some Rwby references I found online Here, in particular Pyrrha Nikos and Mercury Black, although the images I’m using are just that little too low resolution to make out some of the finer details like the fingers. but that’s something I can figure out with trial and error.
One of the things I’ve learned doing this is how much planning you have to do as your modelling I started at the head and worked my way down drawing outlines around the profile of my reference image but often the vertexes wouldn’t match up and I’d have weird angles when I attempted to smooth the surface.

Finally I’ve been working with a friend to look over the script of the first season, its going well, but there are one or two changes he’s suggesting that could be a lot of work to fit in. I’ve never really had to rewrite any of my stories before, so its both slow going and intimidating, but I am determined to give each change the time and attention it needs to do it right!

That’s all for now, see you next week for some more concept art!
Marc Out ~~