March 5th Update

Over half way through the secondary characters now, this week its Sakata’s weapon:

goldenBoy

Since Sakata was based on the myth of Kintarō I knew I wanted axes to be his weapons, plus I wanted to mix them with rifles to pay tribute to Rwby’s weapons, I was actually expecting this weapon to be difficult to design, but it turns out there are a whole host of axe-gun hybrids:

I’m honestly surprised that its such a rare weapon in popular media, but it made it very fun to design, and found a few really gorgeous designs.

Anyway I’ll keep it short this week, here is this week’s progress:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 4/7
    • Weapon Redesigns: 0/4
  • Scene Concepts
    • Interiors: 0/24
    • Exteriors: 0/20

That’s all for this week,
Until next time

Marc Out~~

October 22nd Update

Apologies for the lack of an update last week, I had a power outage and I didn’t get it back until mid week, so I decided to just add this week’s and last week’s progress together, first up the last on my main character redesigns, Naga:

Naga2

I’m so much happier with this design than with the old one:
Naga

The actual changes aren’t that extreme but opening up the hoodie and changing to cargo pants really highlights the misguided teen style I’m going with, and breaks up the black and green nicely, where as before I felt the black unbalanced the previous design.

Secondly we have the first redesign of the secondary Characters, Sakata:

Sakata2

This design didn’t actually change as much as I thought it would:

sakata

Basically I adapted his armour to match the style of the human military

MaleHumanMilitary1A

I also moved the tattered shirt to the outside, and while I do like the coat I feel it is a bit bland on its own, but for now I’m quite happy with it, since the problem is that I felt his design didn’t match the advance technology of the Human culture, which I feel subtlety it does now, while keeping his individuality.

Now, onto this week’s status on concepts:

  • Background extras:42/42
  • Main Characters: 13/13
  • Main character re-designs: 5/5
  • Secondary Character: 14/14
  • Secondary Character re-designs: 1/5

That’s all for this week,
Until next time

Marc Out~~

September 26th Update

Here is this week’s character concept, Sakata Kintaro:
Sakata.png

I really liked the story behind his name sake, and it was this character that inspired basing the support cast around Japanese mythology. there are little aspects I added from a gender bend version of the old legend that I decided unbend back into a male character:

250px-kai_doh_maru

if your thinking the image is a little washed out, that’s the style of the whole film, Kai Doh Maru, honestly I don’t suggest watching the film, but I really liked this character’s design, in particular the tattoo on the left arm.
As much as I like the design I made, I’m probably going to change it to look more European, the same with Haru and Sho from previous posts, to help highlight the differences between the two species, but I’m still going to post up all version here to document the evolution of the designs.

Also in concept news, I’m finding college very time consuming, so I’m giving warning that these character designs are going to get a bit sporadic, I have next week’s done, but after that I’m not sure I’ll have one done in time, I’ll still post every week, but it’s probably going to be more experimenting with Blender and planning my next step.

Speaking of Blender and 3D work I’ve added a tiny bit more to the blue business district in my city:

city8

Its not a huge change from last week, just a few buildings at the lower side of the district, but its that area filled.
I’ve also been thinking in how i’m going to add more detailed buildings to the city when its all full, I think the best course of action is to take an orthographic render, make some template buildings and use the render as a blueprint to place them, its a puzzle I’m still working on.

Also I’ve started planning the second season script out, it might be early days for it, but I really want to hit the ground running with this project, I’ve decided that I want each season to have a theme, and each theme is a step in the hero’s journey, so the first season was the ordinary world, so this season will be the call to adventure, will I do each stage of the hero’s journey? Probably not, as far as I know, there is around sixteen stages, and I haven’t got the story even close to that well planned out to do a season for each, but I really enjoy applying the hero’s journey in different ways to tell a story and the different ways of using it for the foundation of a plot. Basically my little writing challenge in Fade is to see if I can use it to tell both an over arcing and season to season story at the same time. Time will tell.

That’s all for this week

Marc Out ~~