April 24th Update

Last redesign this week, Ash’s weapon:

WolfFangs2.png

There wasn’t a lot to really change with this design, the handle placement was a bit awkward, I also wanted to change the handle colour,

WolfFangs

I’m still not sure if I should give it a grip texture, but I’ll have to wait and see when I model it.

And that’s it for character concepts, I’m officially past the halfway point of the concept process, next up is the environment concepts, I’m a little apprehensive to start these, since I’ve so little experience drawing places, but if this project has taught me anything, its that the best way to learn is to jump in headfirst!

So starting next week, we’ll be starting the different sections of the city, I’ve broken it down into four building per section, one landmark building and three generic buildings to break up the background. for sections of the city that won’t be central to the story I’ll still have to provide a landmark to identify the section when wide shots of the full city are shown, but I’m going to place hold them with buildings I’ve already made.
For the progress list I’m going to I’m going to add a separate section for the landmarks, since they’ll require more detail and approach the generic buildings in sets of three, similar to what I did for the background characters.

So, for this week the list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors: 0/39

That’s all for this week,
Until next time

Marc Out~~

 

January 2nd Update

Happy new year! I took last week off, and recover from new years delayed this post a little bit, but I have another Double set of weapon concepts, first up is Sapa’s Weapon:

SnakeFang

This was actually a really hard weapon to design, as it turns out three-sided Throwing glaives are not a common weapon, so I had very little to work off of, aside from Digital Extreme’s games Dark sector and warframe:

I largely converted four sided shuriken into three sided weapons, these seemed to do the job, but it wasn’t until I started colouring them that the designs started jumping out at me, I’m more than likely going to go with the lower right one, I like the colours a lot and it looks the easiest to fold up and conceal .

Next up we have Pamu’s weapons:

SidewinderAndCerastes

The idea here is that Pamu is going to have two weapons, a butterfly knife and a sword up her sleeve. The knives I made by finding a few combat knives and mixing them with butterfly knife handles, I’m probably going to use the middle one, since the blue tips on the handles would look the best during animation, but I may take some time later and really work on the mechanics of the hidden sword, which was modelled after a combination of the Assassin’s blade and the sword from Attack on titan:

In other news, I’ve got the first Fan art of a Fade Character, so I’ve made a fan art page you can view Here! I may have been made by a friend of my, but it really feels like a step forward, and will hopefully be the first of many!

Anyway, here is this week’s progress:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 7/12
    • Secondary Characters: 0/7
  • Scene Concepts
    • Interiors: 0/24
    • Exteriors: 0/20

That’s all for this week,
Until next time

Marc Out~~