A fairly simple one this week, the First of the Alterkin business district buildings:
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These buildings were a really important experiment for me to draw, the next two will be a bit more complicated, but this design helped me to work out a lot of the process, for example, the squarer human skyscrapers required far less planning because they were simple boxes
However in rounded buildings, extra angles mean added complexity:
Up until now I’ve been designing very simple rounded structures, single story houses or smoke stacks, so a multi-floored buildings presented a challenge, one I’ve honestly been procrastinating on until now, but now that I have this method I should be able to come up with some interesting designs, and I’m looking forward to getting creative with it.
Anyway, here is this week’s Update list:
- Character Concepts
- Background extras:42/42
- Main Characters: 13/13
- Main character re-designs: 5/5
- Secondary Character: 14/14
- Secondary Character re-designs: 5/5
- Weapon Concepts
- Main Characters: 12/12
- Secondary Characters: 7/7
- Weapon Redesigns: 4/4
- Scene Concepts
- Interiors: 0/24
- Landmarks:0/15
- Exteriors:28/39
That’s all for this week,
Until next time
Marc Out~~