Season 1 Background Buildings

My second biggest milestone after the background characters

I feel this puts me overall past the half way point with the concept art. These milestones are really important to keeping motivation throughout the boring parts.

Anyway until Next time,

Marc Out ~~

November 28th Update

A little late this week, but here is the second skyscraper for the Altherkin business district:

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I’m steadily working up the detail in these buildings, the hollowing out of the top is something I’ve been trying to figure out for a while, I think for the most part I’ve gotten it correctly, but the shading might need work.

Other than that I need to point out that things are getting quite busy with college and Christmas, so there may be the occasional late post like this one, but come January things should start to even out again

Anyway, here is this week’s Update list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:29/39

That’s all for this week,
Until next time

Marc Out~~

November 19th Update

A fairly simple one this week, the First of the Alterkin business district buildings:

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These buildings were a really important experiment for me to draw, the next two will be a bit more complicated, but this design helped me to work out a lot of the process, for example, the squarer human skyscrapers required far less planning because they were simple boxes

Building-construction1.png

However in rounded buildings, extra angles mean added complexity:

Building-construction2

Up until now I’ve been designing very simple rounded structures, single story houses or smoke stacks, so a multi-floored buildings presented a challenge, one I’ve honestly been procrastinating on until now, but now that I have this method I should be able to come up with some interesting designs, and I’m looking forward to getting creative with it.

Anyway, here is this week’s Update list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:28/39

That’s all for this week,
Until next time

Marc Out~~

June 25th Update

Last of the military Sector Buildings this week:

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This was another building I took inspiration from my trip around Dublin, which I based on this building:

20180609_172851

Following the same logic as last week’s concept in making the building defend-able so I added the shutters at the top of the windows, I wasn’t able to convey it with the angle I took, but I picture the glass at the top lowering into the main structure, which I think will be easier to show when I model it in 3D.
I decided to keep this design simpler that last week, mainly because I’ve been quiet busy with non-Fade related things, but hopefully I’ll be free to get more done in the next few weeks.

Anyway that’s it for this week,  the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors: 9/39

That’s all for this week,
Until next time

Marc Out~~

June 19th Update

Apologies for the day late update! This particular concept took a while to complete, but I think it turned out well:

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The city in Fade is built from the concept that war is a regular occurrence until recently, so many of the building will have some sort of defences, I haven’t shown this previously due to the Human business sector paying extra to hide the defences and The commercial sector being a newer area to be built up, however I may go back and change it later. The military sector however needs to have this feature of the culture be very clear, so the previous design had the Arrow slit Windows and this one has blast covers that lower onto the windows, which is an idea I got from this building in Dublin:
20180609_175737

That being said the blast covers were extremely tedious to draw and while I don’t think its noticeable a lot of the perspective is off on a few, I don’t think I’ll be drawing a building this complicated for a while.

Anyway that’s it for this week,  the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors: 8/39

That’s all for this week,
Until next time

Marc Out~~

June 11th Update

This week we start on a new set of buildings, the military Sector:

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This is a more functional building that the previous ones, I went out and looked for some real life references to get ideas from, so I took a trip into Dublin city and stumbled across one of the entrances to Trinity College which really stood out to me

20180609_172335

The thin windows reminded me of the Arrowslits in Castles, so I decided to implement the same thing into the building design, although I probably made them a little too wide, but I’ll have to see how they look when 3D modelled to be sure.

Anyway that’s it for this week,  the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors: 7/39

That’s all for this week,
Until next time

Marc Out~~