July 16th Update

Last Human Residential building this week, honestly I’m glad to be done with these buildings and moving onto some new ones:

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I thought it might be a good idea to vary the skyline of this section of the city by adding not just single family residences but Apartment buildings as well, it is a city after all, plus while unintentional I like how this took on a bunker like look while still matching the previous two buildings.
The building itself is inspired by these two buildings I found on Google:

The key thing I noticed was the balconies on both, so that was the main focus of this building.

The next thing I want to talk about is a bit more abstract, but its been on my mind lately and I feel its important to talk about, I’ve been feeling my motivation for the project waning lately, this doesn’t mean I’m quitting, far from it. I regularly get these blocks of creativity, and I consider myself quite good at getting over them but this one has been particularly bad, which prompted me writing this as a means of both helping anyone that stumbles across it, and a means of visualising the problem.
Now one of the first things I’ll say to anyone suffering from it is that Motivation is a lot like the tide, it comes and goes, so a lot of what I do is wait it out, this leads to a lot of procrastination on my part, which many people believe is laziness, but I see as an essential part of my creative process, which I have found out recently that science is backing me up on that, but its important to identify the differences between productive procrastination and good old fashioned laziness.

I spend a lot of time looking for inspiration, reading looking up references, watching shows similar to Fade, namely Anime and action cartoons, checking out youtube video tutorials and so on, always with Photoshop or a google document open for when I get ideas.

This recent Block has gone through stages, the first one is mental fatigue, I feel tired even though I might be fully rested, I’ll still be drawing or writing, but its tougher than usual, and I usual don’t realise I’m blocked because I’m still creating, the next stage is full on blockage, I don’t want to work and nothing creative is happening in my head, usually for me this lasts a day or two, but this time its lasted about a week. The Third stage I call the incubation stage, I’m motivated but nothing is really clicking, this is easily the most frustrating stage (which is more or less where I’ve been the last few days).
The Fourth and final stage is opening the floodgates where the good ideas have finally come, unfortunately this is the most difficult stage for me to predict, because unlike the others, this stage can interrupt any of the previous stages, or drag out the last stage, which the key is setting myself up to be ready for that floodgate moment.

If anyone reading is suffering from a creative block in anything, be patient, it will pass and some of your best work will come from it. While its far from comprehensive, I hope this helps.

Anyway, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:12/39

That’s all for this week,
Until next time

Marc Out~~

April 2nd Update

First of the four weapon redesigns, Naga’s:

SnakeSplitter2.png

I basically combined the elements I liked from the previous designs into one, and honestly I’ve think I’ve got the best of of the three in one design

SnakeSplitter

I wish I had more this week, if I all the redesigns go as quick as this one I could potentially do more than one, but I hit a pretty major wall of creative resistance, which doesn’t happen often, but thanks to the deadline i give myself each week I was able to power through it.

Which makes me realise I haven’t talked much about my creative process in general, so I will a little now.
The first an most important thing I want to point out is that everyone has different ways of working, some people might have more efficient ways, but this is what works for me.

I go to college in Dublin, when I get home I only really have two hours to myself after I’m done with homework and such, and its very easy to sit and watch movies or play games until I have to sleep, so I make a deal with myself, I sit down and try to work for  one hour. The key word here is try, and its really important, creativity sort of comes and goes like the tide, its very easy to say that you don’t have motivation and give up on working, don’t do that, its a trap. You might not get much done, but it is very important to get something done, anything you do get done is something your won’t have to do next time, even if its a line or two of a drawing or a word or two of a script.

The second thing that’s important in my work is limitations, I have a lot of this story planned out, but I’m only focusing on the parts that are urgent, I’ve had people disagree with what those urgency are, but these ultimately need to be done eventually, but in this project its important that certain elements do get a second look, particularly designs involving main characters, so I need to limit how main times I go back and tweak things, for concepts I’m allowing myself one loop of redesigns and for storyboards I’m going to allow two.

Finally comes the balance of scope, and this is a tricky one, Fade is a big project for one person, and keeping a view of the overall vision of the project is important, but in order to not get overwhelmed it has to be broken down into smaller steps, and again into sub-steps, a small step is far easier to achieve than a large one, but you’d be amazed how many people only see the big steps when I talk about this project. But there are down sides to the small steps too, if there are two many it can feel like the project is dragging on, and complicate planning, so its important to step back and view the larger scope again.
All in all, be adaptable, and be productive and things tend to slot into place

So there we go, I don’t know how many people will read this, but I hope it helps those that do.

Anyway, here is this week’s progress:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 1/4
  • Scene Concepts
    • Interiors: 0/24
    • Exteriors: 0/20

That’s all for this week,
Until next time

Marc Out~~