Season 1 Background Buildings

My second biggest milestone after the background characters

I feel this puts me overall past the half way point with the concept art. These milestones are really important to keeping motivation throughout the boring parts.

Anyway until Next time,

Marc Out ~~

February 26th Update

Only one background concept before we start getting to the interesting stuff:

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Like last week I’m sticking with the variation in colour, but where last week was getting resources out of the ground now it has to be sorted before it can be sent off to the factory district, which is what these building are for. Mana would be dumped on the longer ramp, inside it would be sorted, then grouped together and sent through to the smaller ramp into a waiting truck below.
The inspiration for these was the old coal mines of America:

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I purposely kept it simpler than this image to give it a more clinical look.

Anyway that’s it for this week, keeping it short again, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:38/39

February 19th Update

Nearly done with the background buildings, this week the third last, Mining structures:

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The Mining Sector of the city isn’t particularly dense compared to the rest of the city so chances are I’ll only be using each of these once, Also since Mana, the resource they extract is so important to the story, I felt they had to be striking to an extent. Which is why I decided to make these structures similar to the Bucket Wheel excavators used in coal production.
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Its not clear in the image, but I added small wheels to each pillar, the intent is that each excavator is placed on rails over a borehole as a near permanent extractor. I also wanted a common colour scheme for the more industrial buildings in the city, so I took the colours from the warehouse district.

Anyway that’s it for this week, keeping it short again, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:37/39

That’s all for this week,
Until next time

Marc Out~~