June 3rd Update

Welcome back, its been a very long time since the last update, apologies for that, I needed to get college work out of the way and I lost track of the updates. But now I’m back now, and this week we have the landmark of the Focus Training Dojos area, the Temple:

TheTemple

The Main influence for this was the Wat Rong Khun or the white Temple in Thailand:

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I would have loved to have added something as striking as that mass of stone hands, but there were a few factors that stopped me, the first was time, I was behind on updates and swamped with college work, the second was style, I want this place to stand out, but I don’t want it to look jarring with the high amount of detail.

So with the final design I desided to simplify it down, round it to make it fit the Alterkin architecture and replaced the lake of Hands with water, but I still quite like this concept in spite of all I removed.

Anyway that’s it for this week, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:7/15
    • Exteriors:39/39

 

January 8th Update

Last Dojo for this set, I’m actually sad I’m done with these, I think with this design I finally have the idea of what I wanted these building to look like:

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The addition of the curved walls will actually take a little explanation, so originally I wanted to do a larger building, based on the dorm (or Temple) of main characters of Houseki No Kuni (Or land of the lustrous):

land-of-the-lustrous-01

I really liked the idea of a slice cut building, and wanted to apply it to my previous designs, but it was a bit of a drastic change from the previous two designs, but I looked at a few different designs of Asian buildings, and caught the ideas of the corridors usually extending from main entrances:

kh2-land-of-dragons

So I came up with the idea of a Dojo with walls built onto the main building, Sliced at an angle, I’m hopefully going to add in something like a sparring ring, which should give the district a really unique look.

Anyway that’s it for the analysis, here is this week’s Update list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:33/39

That’s all for this week,
Until next time

Marc Out~~

December 24th Update

Merry Christmas everyone! We have a second set of Dojo’s these week:

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I tried to adapt last week’s design into a more detailed building, but I feel its missing something the last one had, I suspect I should have given the Roof a second layer, like in the Ikenobo Dojo I referenced last week

Rokkaku-dou_Ikenobou_doujou

Other than the roof situation I’m actually pretty happy with this one, I think it’ll fit well when I’m constructing the city proper

Other than that, I’ll be taking a much needed break over the Christmas, but I will do another “Year in review” posts on new years day, I find looking back on what I’ve done and reminding myself how much I’ve actually produced to be very motivating, it can get demoralising when I still see how much I have to do, but I’m over half way with all this concept art and I’m proud that I’ve been able to keep going through out the year.

Anyway, here is this week’s Update list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:32/39

That’s all for this week,
Until next time

Marc Out~~

December 18th Update

New building concepts this week, Training dojos:

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These are some of the smaller buildings for this area, but these are going to be some of the more complicated buildings hence why I’ve left them for my winter break.

The main inspiration for this week’s concepts that the Ikenobo Dojo in Kyoto:

Rokkaku-dou_Ikenobou_doujou

As for the colours I took some inspiration from Warframe again (I really love the design of that game)

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My concept is a lot simpler than this but unfortunately this is due to my limited free time right now, I have a number of projects which is affecting how long I can spend on the show, which is frustrating to say the least, but hopefully in the next week or so I should be able to get back on track.

 

Anyway, here is this week’s Update list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:31/39

That’s all for this week,
Until next time

Marc Out~~