June 18th Update

Only a handful of landmarks left now, this week is the Villain’s base:
BlindfoldCodeWarehouse.png

The Group hides out in the warehouse district, so I used the colours from those concepts, but then used some of the logos on the blindfold code followers as graffiti to make it stand out a bit more, while still keeping it discrete enough to be a useful hideout. I plan on adding more detail to little things like the boards covering the windows when I’m making the 3d models, but overall I’m happy with it.

Anyway that’s it for this week, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:9/15
    • Exteriors:39/39

Until Next time,

Marc Out ~~

June 4th Update

Last of the Human Business skyscrapers this week:

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I kept things simple this week, I’m eager to move onto the next category of buildings, plus the 2nd year anniversary of the blog is in two days and I wanted to spend some time reviewing my progress from the year, but I’ll get into that in the next post.
The building itself is basically a single tower version of last week’s concept which I worry now makes the first Skyscraper I designed clash with these two, but I won’t know that until I make a scene out of them.

Anyway that’s it for this week, I’ll keep it short, for now the list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors: 6/39

That’s all for this week,
Until next time

Marc Out~~

May 7th Update

Second week of building concepts, I’m starting to find a flow with the designs:

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Like last week’s concepts I’m working off of a similar colour palette to Twilight town for this section of the city, but I’ve been experimenting with more complex shapes,  I really like this one, but I need to work on my basic perspective with geometric shapes, the windows in the top section look very off, that being said I think I got the basic idea of this building, enough to accurately recreated it in 3D which is the most important part.

Anyway, for this week the list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors: 2/39

That’s all for this week,
Until next time

Marc Out~~

April 16th Update

Second last weapon update, a small redesign of Haru’s weapon:

RisingSun2

Its mostly small tweaks to this one the middle spike is a little bit longer and I made it extend longer than the previous designs:

RisingSun

All in all I don’t have much else to add to this one, it didn’t need a huge amount changed, that being said this weapon is finally looking like the design I have in my head.

Anyway, I’ll keep it short,  here is this week’s progress:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 3/4
  • Scene Concepts
    • Interiors: 0/24
    • Exteriors: 0/20

That’s all for this week,
Until next time

Marc Out~~

March 5th Update

Over half way through the secondary characters now, this week its Sakata’s weapon:

goldenBoy

Since Sakata was based on the myth of Kintarō I knew I wanted axes to be his weapons, plus I wanted to mix them with rifles to pay tribute to Rwby’s weapons, I was actually expecting this weapon to be difficult to design, but it turns out there are a whole host of axe-gun hybrids:

I’m honestly surprised that its such a rare weapon in popular media, but it made it very fun to design, and found a few really gorgeous designs.

Anyway I’ll keep it short this week, here is this week’s progress:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 4/7
    • Weapon Redesigns: 0/4
  • Scene Concepts
    • Interiors: 0/24
    • Exteriors: 0/20

That’s all for this week,
Until next time

Marc Out~~

Febuary 26th Update

Onto another Weapon concept this week, Commander Izanagi‘s weapon:
HeWhoInvites

Aside from a few cyberpunk ideas I found on google, the two main insperations I drew from for these swords were Nero’s sword from Devil May cry 4, the Red Queen:

red20queen203d20book20views

And Fiora’s Project Fiora Sword From League of Legends:

ba3d74c29415887708

Honestly I love a lot of these designs, so its going to be tough to choose, luckily the Commander doesn’t have any fights in the first season so I have plenty of time to choose, but I still thought I’d design some for the sake of completeness.

In other news my college course has given me a project that’s a perfect opportunity to start story boarding the teaser for Fade, its a scene from very late in the series, I honestly don’t have much planned other than the Scene itself, but its a great point to show people where the story will go without giving the whole plot away, so expect news of that over the next few weeks.

Anyway, here is this week’s progress:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 3/7
    • Weapon Redesigns: 0/4
  • Scene Concepts
    • Interiors: 0/24
    • Exteriors: 0/20

That’s all for this week,
Until next time

Marc Out~~