June 18th Update

Only a handful of landmarks left now, this week is the Villain’s base:
BlindfoldCodeWarehouse.png

The Group hides out in the warehouse district, so I used the colours from those concepts, but then used some of the logos on the blindfold code followers as graffiti to make it stand out a bit more, while still keeping it discrete enough to be a useful hideout. I plan on adding more detail to little things like the boards covering the windows when I’m making the 3d models, but overall I’m happy with it.

Anyway that’s it for this week, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:9/15
    • Exteriors:39/39

Until Next time,

Marc Out ~~

April 11th Update

This one took a bit longer than the others, but its something a little different this week:

GraveWall.png

This is a more general concept for an area, the Garden of remembrance, its an entire district onto itself, almost like a part, but all the walls are lined with Gravestones like this, each one will have a name and date on it, but I just ran out of time this week.

20190412_161353

There is a wall next to the Jervis center in Dublin that was a big inspiration for this, the area used to be part of a church and the graveyard attached to it, but as the city grew the church was turned into a restaurant and the graves were cleared. But instead of disposing of the stones, they were propped against a wall as a kind of memorial, which looks very cool.

Anyway that’s it for this week, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:4/15
    • Exteriors:39/39

April 2nd Update

The third Landmark, this is a pretty important one, Its the Team’s main base, Hojo:

HojoBase

I’ve had a really clear idea of this one for a while now, Its human made, but I wanted to make it look like there was an attempt to incorporate the rounder architecture of Altherkin buildings to make a combination of the two cultures. I still want to mess around with the scale of the building in sections, but that rough shape is what I’ll be sticking with.

Secondly I wanted it to match the military district, so I took some of my earlier colour schemes and used them for different elements and I’m very happy with the result.

Anyway that’s it for this week, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:3/15
    • Exteriors:39/39

March 25th Update

This was a tricky one to figure out, so many lines:

SpireIndrustiesTower.png

Figuring out how to draw this building was the biggest obstacle, as good as I’ve gotten with perspective, this has several grids warping, so in the end I used a 3D model again, but used the wire frame of the model for the windows.

I had a really clear idea of this building, its for the Human business district, I wanted to find a different way to make this one stand out without messing with the colour scheme like I did with last weeks concept. So I went with making it a unique shape, the buildings all around it are sharp edges, so adding curves in and making it higher than all the other buildings should draw the eye nicely.

As for the company it belongs to, I named them after the Spire in Dublin and since is sounds like spiral I thought it was a good name for the building, I don’t have any plans for them yet, but all I know is I’m planning on having a fight in an elevator in this district, and this building is a good stop for that.

Anyway that’s it for this week, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:2/15
    • Exteriors:39/39

March 19th Update

Ok, first of the landmarks, this week its the Argrows Shopping center:

ArgrowsShoppingCenter

For the most part I’m happy with this design, its an important location, there are a few things I need to tweak, for example it needs to show it can transform into a bomb shelter for civilians, but the shape and colour scheme I’m pretty happy with, I chose to use a blue-purple colour to make it stand out from the other buildings and a Red for the Logo to show a warning of the conflict which will happen there, luckily Red is a pretty common colour for Logos so it shouldn’t look too forbidding.

A huge inspiration for the protruding segments were based off of the Scottish Parliament of all places:

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I Love this building design, I plan on taking a few different elements from it for different buildings  in the future.

These segments however were a bit awkward, so I decided to experiment with a another method of planning my concept art. I made a rough shape in 3D first and drew over it:

ArgrowsShoppingCenterConstruction

The finally product turned out well, but I’m very  glad I practised a lot doing perspective in 2D first, it made things like the pillars much easier to draw correctly.

Anyway that’s it for this week, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:1/15
    • Exteriors:39/39