June 18th Update

Only a handful of landmarks left now, this week is the Villain’s base:
BlindfoldCodeWarehouse.png

The Group hides out in the warehouse district, so I used the colours from those concepts, but then used some of the logos on the blindfold code followers as graffiti to make it stand out a bit more, while still keeping it discrete enough to be a useful hideout. I plan on adding more detail to little things like the boards covering the windows when I’m making the 3d models, but overall I’m happy with it.

Anyway that’s it for this week, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:9/15
    • Exteriors:39/39

Until Next time,

Marc Out ~~

April 11th Update

This one took a bit longer than the others, but its something a little different this week:

GraveWall.png

This is a more general concept for an area, the Garden of remembrance, its an entire district onto itself, almost like a part, but all the walls are lined with Gravestones like this, each one will have a name and date on it, but I just ran out of time this week.

20190412_161353

There is a wall next to the Jervis center in Dublin that was a big inspiration for this, the area used to be part of a church and the graveyard attached to it, but as the city grew the church was turned into a restaurant and the graves were cleared. But instead of disposing of the stones, they were propped against a wall as a kind of memorial, which looks very cool.

Anyway that’s it for this week, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:4/15
    • Exteriors:39/39