April 23rd Update

Apologies for the lack of update last week, things are pretty hectic right now, I got the concept done, I got the concept done, I just couldn’t get around to posting an update. But luckily that means two concepts this week:

TheSmokeStack.png

First up is the landmark of the Factory sector, the Smoke stack, the idea behind this one is that its at least twice the height of every other factory in the area, the smoke being pumped out by it will do well to help the mood in other areas too anytime I want things to look overcast.

 

TruthClub.png

The second is the Truth club in the Upper district, its owned by Indigo and this influenced a lot of the colours of this building, its a pretty important set piece so I wanted to make sure it looked lavish.

Anyway that’s it for this week, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:6/15
    • Exteriors:39/39

Season 1 Background Buildings

My second biggest milestone after the background characters

I feel this puts me overall past the half way point with the concept art. These milestones are really important to keeping motivation throughout the boring parts.

Anyway until Next time,

Marc Out ~~

March 5th Update

Woo! I did it, all of the background city buildings for season 1 are done!

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This fits into more of an office/admin styled building, I’m also going to use one as the station for the city monorail, I wanted to give it a very simple prefabricated look, similar to the modular pre-fab offices I found online.

prefaboffice1

And with that the two biggest concept jobs for the current season is done, this with the background character designs where the two jobs I was the most daunted by, Next will be landmarks and the interior rooms, which I suspect will take longer than a week per room because of the level of detail each room needs, but I will post progress images when I get to them.

For now the next big done is the Landmarks which should still fit the one per week formula I’ve been following.

That being said next week I’ll be posting a full catalogue of the buildings I’ve done like what I did with the background extras since I’ll be attending Dublin comic con and won’t have time to work.

Anyway that’s it for this week, Thanks so much to the folks who have stuck with the blog through this section, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:39/39

February 26th Update

Only one background concept before we start getting to the interesting stuff:

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Like last week I’m sticking with the variation in colour, but where last week was getting resources out of the ground now it has to be sorted before it can be sent off to the factory district, which is what these building are for. Mana would be dumped on the longer ramp, inside it would be sorted, then grouped together and sent through to the smaller ramp into a waiting truck below.
The inspiration for these was the old coal mines of America:

w3w67nv

I purposely kept it simpler than this image to give it a more clinical look.

Anyway that’s it for this week, keeping it short again, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:38/39

February 19th Update

Nearly done with the background buildings, this week the third last, Mining structures:

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The Mining Sector of the city isn’t particularly dense compared to the rest of the city so chances are I’ll only be using each of these once, Also since Mana, the resource they extract is so important to the story, I felt they had to be striking to an extent. Which is why I decided to make these structures similar to the Bucket Wheel excavators used in coal production.
schaufelradbagger_01_image_w335
Its not clear in the image, but I added small wheels to each pillar, the intent is that each excavator is placed on rails over a borehole as a near permanent extractor. I also wanted a common colour scheme for the more industrial buildings in the city, so I took the colours from the warehouse district.

Anyway that’s it for this week, keeping it short again, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:37/39

That’s all for this week,
Until next time

Marc Out~~

December 3rd Update

Last of the Alterkin Skyscrapers this week:

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If I’m being totally honest, I’m not happy with these ones, I feel the top should be more domed and some internal supports to show its glass, rather than a roof, it makes it look too much like a tower rather than a skyscraper, and I put far too much detail in the amount of floors (there are 32 different divisions in the structure, which was a nightmare to draw)
I’ll probably change it when I’m building it in 3d, these blog posts will be serving as notes for myself as well as documenting my progress.

Thankfully I’ll be moving onto a new set of concepts next week, I’ve been dealing with another bout of burnout lately, which between that and college has made my updates a little sporadic, and moving to a new set of buildings will be just what I need to renew my motivation.

Anyway, here is this week’s Update list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:30/39

That’s all for this week,
Until next time

Marc Out~~

 

September 18th Update

The Final Factory this week, took a little bit of a different approach this week:

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the Storage Tanks were something I think the district really needed, both from a world-building perspective and a way of adding variety to the scenes, I’m quite happy with them.
I think I’ve finally perfected drawing cylinders enough to move onto some of the more advanced Alther kin buildings, which I’m really looking forward to working on now

In other news, I have to apologise for the lateness of this update, I’m back to college this week and things are unfortunately up in the air with my scheduled, there may be another delay next week as well, but after that things should start getting back to normal with the updates.

Anyway, here is this week’s list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:21/39

That’s all for this week,
Until next time

Marc Out~~

September 10th Update

Nearly didn’t make this one in time, stuff is getting pretty busy going back to college, but anyway here is this week’s concepts:

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Like last week I decided to keep the shapes simple, these buildings are oppressive monoliths, the other reason I kept them simple is that I have quite a lot on my plate with college and another important project opportunity, I can’t really discuss it right now, but if it succeeds it may be just what I need to get Fade the boost it needs to get the pilot made. All that said I’m not going to get anyone’s hopes up by giving anymore details.

Anyway, here is this week’s list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:20/39

That’s all for this week,
Until next time

Marc Out~~

September 3rd Update

Slowly getting through these piece by piece, This week I started working on the factories of the city:

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These were important buildings to draw because of the smoke stacks, I actually have trouble drawing cylinders, especially uniform ones like this, but with a combination of the previous drawing techniques I’d been using combined with some photoshop tweaking I think I have a fast way of drawing them.

I also based the colour schemes off of the Warehouses I’d done previously I liked the grey washed out colours that I feel look oppressive and cold, contrasting with the other warmer areas.

That’s it for this week, thanks for bearing with the progress of these buildings, they aren’t the most interesting to discuss and I hope I have more to say once I’m past them

Anyway, here is this week’s list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:19/39

That’s all for this week,
Until next time

Marc Out~~