Season 1 Background Buildings

My second biggest milestone after the background characters

I feel this puts me overall past the half way point with the concept art. These milestones are really important to keeping motivation throughout the boring parts.

Anyway until Next time,

Marc Out ~~

November 12th Update

Apologises for lack of update last week, I was extremely sick and wasn’t able to work much, but this week we have the last government Buildings:

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Admittedly this design was the simplest, I’m pretty sure its still going to be imposing when paired with the other buildings, but my illness couldn’t design anything more complex than that.

That being said, that’s it for the government buildings,  I only have a handful of buildings for outdoor scenes left, these last few buildings will be interesting challenges, but I think I’ve learned enough to handle the last four districts

 

Anyway, here is this week’s Update list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:27/39

That’s all for this week,
Until next time

October 29th Update

Second Set of government buildings this week:

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After sleep on the last week’s designs a while I’ve actually changed my mind about about them, once again I don’t want to distract too much from the main set pieces, and giving them a more foreboding look isn’t really a factor until later seasons, so I’m getting a bit ahead of myself.

One other thing that ties into this topic, which I forgot to talk about, was actually the colours I chose for these particular concepts, which is heavily based off of Russian buildings built during the soviet era:

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I muted down some of the colours to prevent them from grabbing too much attention, and with the right lighting could be seen as both hopeful and oppressive based on the mood I’m trying to create.

Anyway, here is this week’s list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:26/39

That’s all for this week,
Until next time

Marc Out~~

October 21st Update

Onto a new set of buildings this week, the government buildings:

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These buildings were tough to design, they had to show that the human’s were in charge without standing out too much, both impressive but also a bit oppressive, honestly I don’t know if I pulled it off with the look, I took a little inspiration from the Diet Building in japan for this piece, but I don’t know if I took enough elements from it:

1200px-diet_of_japan_kokkai_2009

I kept with the square ascetic of the building and the extruded pillars, but reduced the scale. I’m wondering now if I should have kept the gilded stonework along the tops of each section, but I don’t want to dwell on it too long.

Regardless, here is this week’s list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:25/39

That’s all for this week,
Until next time

Marc Out~~