As promised, here is our second Heroine Ebony:
This won’t be the first piece of concept art I’ll be posting of Ebony here, she goes through a few wardrobe changes over the course of the first season, plus there are a number of details that I left out since this was only my second attempt at concept art. Over all Character wise Ebony is my favourite so far writing wise, she’s the most flawed character and has a couple of layers that I can’t wait to explore and explain, and internal difficulties that I can’t wait to see her overcome!
Secondly I’ve been teaching myself 3D modelling for a little while now and I’ve been experimenting with Physically based rendering, the end series is going to be modelled in 3D, a little bit like Rwby, but I want to give it a bit more of a Disney pixar look, so getting these materials right is kind of key, but I hit a major breakthrough today:
I’ll admit, the title looks a bit off now (which is why I’m not changing the site’s header image, but the wall itself looks much better than the rendered image in my first post below.
Unfortunately I’m still having trouble with the image being transparent in weird ways, the actual title should look like this:
Notice how it should be getting darker at the bottom instead of fading out? I’ve tried using Alpha channels but it just turns the brick invisible, and Blender cycles doesn’t seem to like overlaying separate materials, so for now its baffling me.
Luckily I’ve been accepted into an animation course that will with any luck teach me to use Maya, which I’ve heard is actually a little better in the material department.
I’ll be sure to keep you guys posted in the future and who knows, if I figure it out I might do a tutorial video on it.
Tune in next week for more Concept art and updates
Marc Out~~