Happy New Year!

I’m trying something a little different this year, this is the third New Year’s day this blog has hit and I want to start acknowledging certain holidays a bit more, Christmas I usually take a break on, but I decided to do something special for today, some group art of the Team:

FadeGroup1

Its been a very long time since I’ve been able to sit down and draw the main four which I’ve really missed, but this art has purpose too, the about page has been very bare, and I haven’t wanted to use the concept art since A) those are only really good for my reference and B) not a good representation of the final look of the show, but this is far more a step in the right direction (and a better example of my abilities)

For those of you who started reading in 2018 I thank you for your time, and I hope you’ll stick with me through 2019.

Until next time

Marc Out~~

April 24th Update

Last redesign this week, Ash’s weapon:

WolfFangs2.png

There wasn’t a lot to really change with this design, the handle placement was a bit awkward, I also wanted to change the handle colour,

WolfFangs

I’m still not sure if I should give it a grip texture, but I’ll have to wait and see when I model it.

And that’s it for character concepts, I’m officially past the halfway point of the concept process, next up is the environment concepts, I’m a little apprehensive to start these, since I’ve so little experience drawing places, but if this project has taught me anything, its that the best way to learn is to jump in headfirst!

So starting next week, we’ll be starting the different sections of the city, I’ve broken it down into four building per section, one landmark building and three generic buildings to break up the background. for sections of the city that won’t be central to the story I’ll still have to provide a landmark to identify the section when wide shots of the full city are shown, but I’m going to place hold them with buildings I’ve already made.
For the progress list I’m going to I’m going to add a separate section for the landmarks, since they’ll require more detail and approach the generic buildings in sets of three, similar to what I did for the background characters.

So, for this week the list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors: 0/39

That’s all for this week,
Until next time

Marc Out~~

 

December 11th Update

Last of our heroes weapons this week, with Ash’s:
WolfFangs.png

Ok, so there were a lot of influences that I’ll try get in order here. I knew righ away that I wanted Ash’s weapons to follow the Rwby logic of having a melee weapon with a long rang attack, but I knew I also didn’t want it to transform,  so I looked to other works that would inspire me.

The first two designs are mixes of weapons from the video game Warframe, which I have a pretty big addiction to, plus I feel it does its world building in really cool subtle ways so a lot of plot elements for Fade will be taking hints from it.
The weapons themselves I tried to mash together as a sort of Warframe Rwby mix:

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I really Love the fine line between organic and technological these designs walk.

The third design was based on real life weapons, but I felt it looked a bit too bland and impractical:

The two weapons just didn’t look like they belonged together. One was purely functional and the other was finely crafted and decorated, and as a result the functional one took away some of the beauty of the crafted one, and the crafted one made the design seem impractical. So its my least favored design.

The final bottom design I’ll say is my favorite, its partially inspired by Squall’s gunblade from Final fantasy VIII:
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I always felt this weapon got a lot of bad press from fans, I do agree that its impractical, but in terms of design its only a few tweaks from being a really cool concept. Basically I took the idea of the gunblade turned it into a tonfa, and made it so the bullet fires along a small groove in the blade, although that detail is a little hard to see in my design due to WordPress shrinking my images.

Even though I’m planning on using design four, I do like some of the others, and may use them for other characters or as ceremonial upgrades, either way you’ll probably see them again.

That’s all on Ash’s concepts, next week we get to the Blindfold Code’s weapons!

Anyway, here is this week’s progress:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 4/12
    • Secondary Characters: 0/7
  • Scene Concepts
    • Interiors: 0/24
    • Exteriors: 0/20

That’s all for this week,
Until next time

Marc Out~~

Ash and model template

Next up is our first Male main character Ash Snow:
Ash

He’s based partially off the Original Greed from full metal alchemist and a white haired character from a piece of art I with I could find again,  but overall I like the simplicity of his costume, I was tempted to use Inuyasha as a another reference, since they both have wolf like features, but it decided against it, mainly because a few characters draw from historical japanese designs and I want Team Fade to have a more urban, modern day look.

On the 3D side I’ve nearly finished the template I’m going to work off of for the female characters:
FemaleTemplate1

Looks kinda like an Alien, doesn’t she? It still has a bit of work to do, her hips are a bit pointed, her fingers need to be a bit thinner, I’m not sure how to approach modelling her eyes and teeth and I think she could impale someone on her chest, but for a first attempt I’m very pleased with how its going, I can’t wait to try out some of the Photo realistic textures I’ve found for her.

I’m working off of Some Rwby references I found online Here, in particular Pyrrha Nikos and Mercury Black, although the images I’m using are just that little too low resolution to make out some of the finer details like the fingers. but that’s something I can figure out with trial and error.
One of the things I’ve learned doing this is how much planning you have to do as your modelling I started at the head and worked my way down drawing outlines around the profile of my reference image but often the vertexes wouldn’t match up and I’d have weird angles when I attempted to smooth the surface.

Finally I’ve been working with a friend to look over the script of the first season, its going well, but there are one or two changes he’s suggesting that could be a lot of work to fit in. I’ve never really had to rewrite any of my stories before, so its both slow going and intimidating, but I am determined to give each change the time and attention it needs to do it right!

That’s all for now, see you next week for some more concept art!
Marc Out ~~