June 3rd Update

Welcome back, its been a very long time since the last update, apologies for that, I needed to get college work out of the way and I lost track of the updates. But now I’m back now, and this week we have the landmark of the Focus Training Dojos area, the Temple:

TheTemple

The Main influence for this was the Wat Rong Khun or the white Temple in Thailand:

93838844-rong-khun-temple-wat-rong-khun-white-temple-chiangrai-thailand

I would have loved to have added something as striking as that mass of stone hands, but there were a few factors that stopped me, the first was time, I was behind on updates and swamped with college work, the second was style, I want this place to stand out, but I don’t want it to look jarring with the high amount of detail.

So with the final design I desided to simplify it down, round it to make it fit the Alterkin architecture and replaced the lake of Hands with water, but I still quite like this concept in spite of all I removed.

Anyway that’s it for this week, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:7/15
    • Exteriors:39/39

 

Season 1 Background Buildings

My second biggest milestone after the background characters

I feel this puts me overall past the half way point with the concept art. These milestones are really important to keeping motivation throughout the boring parts.

Anyway until Next time,

Marc Out ~~

December 3rd Update

Last of the Alterkin Skyscrapers this week:

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If I’m being totally honest, I’m not happy with these ones, I feel the top should be more domed and some internal supports to show its glass, rather than a roof, it makes it look too much like a tower rather than a skyscraper, and I put far too much detail in the amount of floors (there are 32 different divisions in the structure, which was a nightmare to draw)
I’ll probably change it when I’m building it in 3d, these blog posts will be serving as notes for myself as well as documenting my progress.

Thankfully I’ll be moving onto a new set of concepts next week, I’ve been dealing with another bout of burnout lately, which between that and college has made my updates a little sporadic, and moving to a new set of buildings will be just what I need to renew my motivation.

Anyway, here is this week’s Update list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:30/39

That’s all for this week,
Until next time

Marc Out~~

 

November 28th Update

A little late this week, but here is the second skyscraper for the Altherkin business district:

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I’m steadily working up the detail in these buildings, the hollowing out of the top is something I’ve been trying to figure out for a while, I think for the most part I’ve gotten it correctly, but the shading might need work.

Other than that I need to point out that things are getting quite busy with college and Christmas, so there may be the occasional late post like this one, but come January things should start to even out again

Anyway, here is this week’s Update list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:29/39

That’s all for this week,
Until next time

Marc Out~~

September 10th Update

Nearly didn’t make this one in time, stuff is getting pretty busy going back to college, but anyway here is this week’s concepts:

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Like last week I decided to keep the shapes simple, these buildings are oppressive monoliths, the other reason I kept them simple is that I have quite a lot on my plate with college and another important project opportunity, I can’t really discuss it right now, but if it succeeds it may be just what I need to get Fade the boost it needs to get the pilot made. All that said I’m not going to get anyone’s hopes up by giving anymore details.

Anyway, here is this week’s list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:20/39

That’s all for this week,
Until next time

Marc Out~~

September 3rd Update

Slowly getting through these piece by piece, This week I started working on the factories of the city:

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These were important buildings to draw because of the smoke stacks, I actually have trouble drawing cylinders, especially uniform ones like this, but with a combination of the previous drawing techniques I’d been using combined with some photoshop tweaking I think I have a fast way of drawing them.

I also based the colour schemes off of the Warehouses I’d done previously I liked the grey washed out colours that I feel look oppressive and cold, contrasting with the other warmer areas.

That’s it for this week, thanks for bearing with the progress of these buildings, they aren’t the most interesting to discuss and I hope I have more to say once I’m past them

Anyway, here is this week’s list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:19/39

That’s all for this week,
Until next time

Marc Out~~

August 27th Update

Apologies for the lack of updates last week, Convention season got in the way and I had to skip the update, but my work still progressed, so this week is a double feature of designs:

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Like before I focused on the same colour scheme, and if the feature image on the top of the blog is anything to go by they look pretty good huddled together, I learned a lot about making curved buildings, and I’m looking forward to getting deeper into Alterkin architecture.

But that finishes off the Upper district for now, getting us close to the halfway point for buildings, it was a little tougher to find inspiration for this set but I think it fits pretty well into my vision for the area.

Anyway, here is this week’s list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:18/39

That’s all for this week,
Until next time

Marc Out~~