June 3rd Update

Welcome back, its been a very long time since the last update, apologies for that, I needed to get college work out of the way and I lost track of the updates. But now I’m back now, and this week we have the landmark of the Focus Training Dojos area, the Temple:

TheTemple

The Main influence for this was the Wat Rong Khun or the white Temple in Thailand:

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I would have loved to have added something as striking as that mass of stone hands, but there were a few factors that stopped me, the first was time, I was behind on updates and swamped with college work, the second was style, I want this place to stand out, but I don’t want it to look jarring with the high amount of detail.

So with the final design I desided to simplify it down, round it to make it fit the Alterkin architecture and replaced the lake of Hands with water, but I still quite like this concept in spite of all I removed.

Anyway that’s it for this week, the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:7/15
    • Exteriors:39/39

 

September 10th Update

Nearly didn’t make this one in time, stuff is getting pretty busy going back to college, but anyway here is this week’s concepts:

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Like last week I decided to keep the shapes simple, these buildings are oppressive monoliths, the other reason I kept them simple is that I have quite a lot on my plate with college and another important project opportunity, I can’t really discuss it right now, but if it succeeds it may be just what I need to get Fade the boost it needs to get the pilot made. All that said I’m not going to get anyone’s hopes up by giving anymore details.

Anyway, here is this week’s list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:20/39

That’s all for this week,
Until next time

Marc Out~~

September 3rd Update

Slowly getting through these piece by piece, This week I started working on the factories of the city:

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These were important buildings to draw because of the smoke stacks, I actually have trouble drawing cylinders, especially uniform ones like this, but with a combination of the previous drawing techniques I’d been using combined with some photoshop tweaking I think I have a fast way of drawing them.

I also based the colour schemes off of the Warehouses I’d done previously I liked the grey washed out colours that I feel look oppressive and cold, contrasting with the other warmer areas.

That’s it for this week, thanks for bearing with the progress of these buildings, they aren’t the most interesting to discuss and I hope I have more to say once I’m past them

Anyway, here is this week’s list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:19/39

That’s all for this week,
Until next time

Marc Out~~

August 27th Update

Apologies for the lack of updates last week, Convention season got in the way and I had to skip the update, but my work still progressed, so this week is a double feature of designs:

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Like before I focused on the same colour scheme, and if the feature image on the top of the blog is anything to go by they look pretty good huddled together, I learned a lot about making curved buildings, and I’m looking forward to getting deeper into Alterkin architecture.

But that finishes off the Upper district for now, getting us close to the halfway point for buildings, it was a little tougher to find inspiration for this set but I think it fits pretty well into my vision for the area.

Anyway, here is this week’s list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:18/39

That’s all for this week,
Until next time

Marc Out~~

August 14th Update

A little late with this update, I was at Comic con in Dublin, so I could only post the concept today, but this week we have the first of the Upper district buildings:

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The upper district is Made up of Otherkin that have accepted human Rule and are rewarded for it, so while the buildings are rounder, they mimic different human buildings, these ones take inspiration from the Human Villas I made before

On a slight side note, I’ve decided to change the Name of the Otherkin to Alterkin, I’ve had to many people express worry that the name has negative associations with it, honestly I’ve only really been using it as a placeholder name as I come up with a better one, and I think I have, Alterkin seems like a more accurate name in the grander scheme of the plot as well. However this presents a few problems with the script that I’m going to have to look over, for example, the organisation the main characters work for is called The human Otherkin joint operation, but now that doesn’t fit the acronym HOJO, which was a nice nod to final fantasy, but now requires rethinking. But its a problem I’m happy to think on for a little bit.

Anyway, here is this week’s list:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors:16/39

That’s all for this week,
Until next time

Marc Out~~