June 19th Update

Apologies for the day late update! This particular concept took a while to complete, but I think it turned out well:

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The city in Fade is built from the concept that war is a regular occurrence until recently, so many of the building will have some sort of defences, I haven’t shown this previously due to the Human business sector paying extra to hide the defences and The commercial sector being a newer area to be built up, however I may go back and change it later. The military sector however needs to have this feature of the culture be very clear, so the previous design had the Arrow slit Windows and this one has blast covers that lower onto the windows, which is an idea I got from this building in Dublin:
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That being said the blast covers were extremely tedious to draw and while I don’t think its noticeable a lot of the perspective is off on a few, I don’t think I’ll be drawing a building this complicated for a while.

Anyway that’s it for this week,  the progress list is as follows:

  • Character Concepts
    • Background extras:42/42
    • Main Characters: 13/13
    • Main character re-designs: 5/5
    • Secondary Character: 14/14
    • Secondary Character re-designs: 5/5
  • Weapon Concepts
    • Main Characters: 12/12
    • Secondary Characters: 7/7
    • Weapon Redesigns: 4/4
  • Scene Concepts
    • Interiors: 0/24
    • Landmarks:0/15
    • Exteriors: 8/39

That’s all for this week,
Until next time

Marc Out~~

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fademarc

Marc is a animation student and writer currently working in Ireland.

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